Tuesday, 5 May 2015

Self Reflection take 2





For this trimester I have been working on these two environments as well as watching numerous tutorials from Digital Tutors that were about lighting, scene creation as well as texturing. I've dedicated a lot of my time to my first environment over the tri. Originally I planned to do four environments however I personally did not realise how long an environment would take to build. Once3 I realised this, I thought it would be better to take my time with the environment so that it wasn't rushed and built with any errors. I never fully grasped the meaning I was taught as a goalkeeper "Quality, not quantity" until this trimester when I started building my first environment.

With it being my first environment, it took a lot more time than expected but by taking my time I have learnt spline modelling, lofting, uv unwrapping, texturing and I have also been able to improve my modular workflow so that I can, in future, create environments of a better quality in a shorter amount of time.

With my corridor environment, although I do have a completed version I have imported the environment into Unreal 4 and will hopefully have the finalized work up on this blog before I fly over seas on Friday.


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Below are some interesting topics I found during my final week before holidays.

http://www.3dartistonline.com/news/2014/02/create-stunning-3d-games-environments/

https://cgcookie.com/unity/2013/01/07/efficient-planning-and-modular-workflow/

http://forums.3dtotal.com/showthread.php?t=52975

http://blog.digitaltutors.com/two-easy-methods-rendering-wireframes-3ds-max/

http://www.themantissa.net/blog/2013/12/31/roundup-three-free-fragmenting-tools-3ds-max

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