Thursday, 9 April 2015

CIU/ANM - Week 8 or 9

For this week I have been fairly busy. Now that the efficient animation is finally over, I was able to pour more time into my environment for ANM230 as well as develop my skills for the future CIU project. I have included below the materials I have viewed over the past week as well as some samples of what I've done.


http://cgi.tutsplus.com/articles/how-to-hand-paint-convincing-metal-textures--cg-1765

https://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/

https://www.youtube.com/watch?v=cj7wqUTPlQo

http://www.digitaltutors.com/tutorial/1431-UV-Mapping-Techniques-for-Games-in-3ds-Max

http://www.digitaltutors.com/tutorial/1659-Introduction-to-Lighting-in-Unreal-Engine-4

http://www.digitaltutors.com/tutorial/1359-Creating-an-Optimized-Architectural-Visualization-in-3ds-Max-and-V-Ray
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The Alien Environment






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Making a light in four easy steps with 3DS MAX

STEP 1:

Create a base for your light using splines. I started off with creating a rectangle base. I then created an egg spline as a separate object and resized the top of it.







STEP 2:

Attach each spline together including the egg together. Add a surface modifier as well as the turbo smooth and BOOM, you have the base of your light.



STEP 3:

Next you need to create the bars that stop idiots from touching the light. Using a spline, create a curved line and also a circle. Once done, using the loft tool attach the line to the circle so that it creates a bar.


STEP 4

Duplicate the bar to your fancy whilst resizing it to fit your created light.



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These next clips are the previews for the animation project. I have gone back and changed them since these previews were rendered.


















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